Wednesday, 11 November 2009

Progress on the Koi.

Creating a Koi in 3D is turning out a bit more complex than I expected.
Probably wasnt the easiest option I could have taken, but it's getting there.
Here is a snippet of some progress on it before the remaining smaller features and textures.
Stay tuned to Koi TV.

Wednesday, 4 November 2009

Creating My Koi.

Here is an image showing part of the process of how I am creating my Koi body at the start of the creation process.

S.W.O.T.

Strengths.
The one idea I have come up with so far is fairly complex which means that the end result should be very appealing.
I am also confident I can produce an accurate representation in the software for my stamp design, as I have worked with a number of other 3D applications throughout my schooling years.
Weaknesses.
My first idea weakens in the fact that it will be hard to recreate in 3D S Max. Also, this is completely new software for me, so my experience in other software isn't going to help out a great amount this time around.
Opportunities.
Richard helped me to master the symmetry modifier tool, which will help this first design out alot.
Im sure I can incorporate the use of it into my other ideas when they arise aswell.
Targets.
I hope to have come up with my other 2 ideas by next week, and to have finished my first stamp design in 3D by next class. Only time will tell.